Habitual Discomfort in Teaching & Learning

Imagining, reflecting and simply brainstorming are from my perspective the three key/essential components to reinventing and bringing your “A” game in all walks of life and would be the ingredients to break the habitual discomfort in Teaching and Learning. However one can say it’s easier said than done. Another can say “It’s been done before”. But should that stop us from trying? Absolutely not!

Over 8 years I thought I had it all figured out and that my job/career/degree in business would eventually take me where I really wanted to be, but as I woke up one morning, I simply told myself “you need change”. To make a long story short, having worked in a corporate environment it would have been so much easier for me to stay where I was, but I decided I wasn’t happy. It was simple, it was now or never.

The same approach I have today as I will soon begin a new career is the same way I need to stay in an academic setting. It doesn’t matter what subject area you teach, but the wheels of creativity and change must stay moving in today’s quickly evolving world.

[youtube]http://www.youtube.com/watch?v=uPgD6xrF_zc[/youtube]

The techniques used or discussed in the Jake Glover link talks about reinventing Physical Education. It highlights a video from 1991 where a teacher has students connected to a device to monitor heart rate in order to collect data on how their bodies are using the energy. One of the obvious ways to reinvent any subject area is by incorporating the use of technology. Things such as video games (as also seen on the video link) can help children in becoming more physically fit or interested and engaged in their health. Glover also finds ways to spread his message through the use of music by creating informative raps that provide specific terminology related to physical education with a fun twist to it.

Now the question is, what happens to the schools that don’t having any funding for these hi-tech devices such as bluetooth heart rate monitors/devices and exergaming which is a new to the world of physical education? It requires administrators to instruct their staff to focus on the basic fundamentals just as it was done years ago. A bag of balls, some cones and some simple drills and excercises to keep student active.

[youtube]http://www.youtube.com/watch?v=dGCJ46vyR9o[/youtube]

The Michael Wesch’s video shows students today and their varied visions of their role in education. The time spent on other daily factors seems to be more time consuming then their actual schooling. What message does that send educators on the difficulty of not only engaging students today but also meeting their individual needs? If we are discussing the reinvention of education, although we immediately jump towards technology, the implication that all educators know how to use it efficiently and purposefully is in correct. Starting with what is available and how it is used, is important in the process of revamping rather than reinventing education. All we are doing is changing the forum and the ways to receive and send the necessary information.

The bottom line is that just as Professor Smith, we need to continue to make it interesting for our students and one self.

Digital Storytelling K-12

As a future physical educator I would create a digital assignment where students would be able to illustrate their vision or philosphy of success in sports.

To clarify, the goal is for students, using still images and/or video clips, to demonstrate what their perception of success within sports is.  They can refer to commercials such as Nike or Gatorade or billboards.

The assignment is to have students reflect on their own concept of success and what their perspective is to reach that goal (the means to the end).  For example, success may be a runner helping a fellow athlete cross the finish line, even if it means losing the race.  It can also mean a watching a clip or clips of people waking up each day before school to practice their sport.

Hope you enjoy my sample illustration below.

 

P.E. assignment for the future

[youtube]http://youtu.be/BE3XElS4Ot4[/youtube]

In a blog post create an assignment that would be completed by students in your future classroom. Describe what they are to make and create an example. Also describe what learning objectives you believe it might support. Remember that the assignment should be fun!

As a future physical educator the assignment I would want my students to complete through digital media would be to create their own game through digital story telling. It should be a video explaining steps about their particular made up game. I value the importance of guidance meanwhile the importance of exploring. I believe that students should be able to create and reenact, its one of the wonders of sports, you can make up your own game and actually play it; your rules, your game. Some learning objectives that would be taken in consideration would be class discussions, individual learning, and technology based learning. Digital story telling would be used to help develop a technological skill, it can encourage research and the use of online tools.

Learning objectives would be supported by allowing students to experience and create their own games, and it would be a game that each student personally gravitates towards. Afterward thr reenactment of the sport or game, would be the fun part. Different learning styles are also addressed. Visual learners, auditory, and kin esthetic learners are all addressed.